Runchat Updates: March 24, 2026

New code node interface, video and GLB support, WYSIWYG artifact editing, and improved input controls.

RunchatMarch 24, 2026
release-notes

🐌 RUNCHAT DOWNTIME

  • We had some issues with our database this morning AEST that would have affected anyone trying to use Runchat for a couple of hours. This was a "nice problem to have" because it was caused by our save history table being overloaded from too much use. If you couldn't load workflows or runchats during this period please refresh your browser, hopefully things are stable again now. If you continue experiencing issues let us know.

šŸ§‘ā€šŸ’» CODE NODE IMPROVEMENTS

  • We've simplified the chat interface on the code node to make this more like other tools (e.g. chat gpt, claude). You can add tools and images with the + button and configure the model from within the chat input.
  • The code preview has been simplified and moved to the node settings bar. You can use the dropdown to switch between the code editor, chat only or a preview for html and react

🌐 VIDEO AND GLB IMPORT

  • you can now drag and drop small video files and glb models into Runchat to use them in other workflows. James has a nice demo of using this for creating site placement apps that will be shared soon.

šŸ“ƒ ARTIFACT WYSIWYG IMPROVEMENTS

  • The artifact editor is now wysiwyg by default
  • You can add images, html blocks, links etc in the wysiwyg editor
  • If you're in a team, you can publish artifacts to anyone in your team's handle

⚔ BUNCH OF OTHER THINGS

  • when changing a parameter of a model affects credit cost this is now much more clear (e.g. for high quality output with the GPT image model)
  • fixed a bug where the chat agent couldn't see images drag+dropped onto the canvas
  • more input types (slider, image, file, object etc) are added to the menu by default so you can search for them
  • improved the UI for working with list inputs to nodes - you can now choose between flatten / each / merge

What are we working on now? We're working on improving autosave and making it easier for the chat agent to interact with the canvas.